# Release Notes

## Turbo Boom! v0.4.8 (work-in-progress)

- Added diagnostics/ directory for debug_log, diagnostics settings and other files for development / debugging.
- Moved the user_settings into the user/ directory vs saves/
- Moved ghost saves out of user/saves/ghosts and into user/ghosts.
- Improved particle visuals (but not quite what it should be).
- Fixed direction (and orientation) of the missiles due to likely engine updates.
- Fixed interface scaling twice, once from game code and again in engine code.
- Fixed ghosts playing the visuals sideways and all messed up.
- Fixed window position/size saving after load.
- Created a demo build, and split the leaderboards for demo vs full game.
- Picked 10 levels for the demo build.
- Connected with Steam API at least slightly; proof of concept posting time and ghost to Steam leaderboards.
- Fixed issue with input devices that had more than "8 axes" like an Ducky RGB keyboard.
- Changed default sound settings to 50% to avoid blowing ear drums at startup.
- Added millisecond precision for timing & scoring of tracks (and posting to leaderboards).
- Added detection of Steam display name and uses that vs player supplied name.
- Increase username size to 32 characters to match suspected Steam username length.

## Turbo Boom! v0.4.7

- Fixed an issue where life counter was immediately going to full upon losing the third shell.
- Fixed issue with minimizing game and pressing escape/enter leading to a black screen in racing.
- Fixed issue with music playing at silent volumes causing a subtle 'blip' now and again.
- Fixed the barriers on Wide Open from exploding without contact by moving them to top/bottom of slope.
- Fixed an explosive box in Tear Drop from exploding without the player contacting, there was a cone underneath.
